简述

最开始知道这个方法是在公司一位大佬的代码里看到的,语言是TypeScript,当时感觉这个写法逻辑非常清晰,阅读极度舒适

后来又根据自己的需要加了参数类型约束,用在了一个浏览器插件项目中:Btools-vue(但在后来的一次重构中删掉了)

并且也在目前在做的Unity游戏中,用C#写了一个类似的,用起来也是非常舒适

使用

先演示一下使用方式

TypeScript

Url 类

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import Vue from 'vue'
import { default as qs, ParsedUrlQueryInput } from 'querystring'
import { AxiosRequestConfig } from 'axios'
import { RequestOptions } from 'https'

/**
* URL 类型
*/
export enum UrlType {
BILIBILI,
IMBA97
}

/**
* 请求类型
*/
export enum MethodType {
GET,
POST
}

export class Url<T extends ParsedUrlQueryInput> {
private _bilibili_base_url = 'https://api.bilibili.com'

private _imba97_base_rul = 'https://bili.imba97.cn'

public static readonly enums: Url<any>[] = []

public static readonly headers: {[key: string]: { [key: string]: string }} = {}

// ========= BILIBILI =========

// 获取用户卡片信息
public static readonly USER_CARD: Url<{ mid: string }> = new Url(MethodType.GET, UrlType.BILIBILI, '/x/web-interface/card', null)

public static readonly LIKE: Url<{ aid: number; like: number; csrf: string }> = new Url(MethodType.POST, UrlType.BILIBILI, '/x/web-interface/archive/like', {
Referer: 'https://www.bilibili.com',
Origin: 'https://www.bilibili.com'
})

// ========= 测试 =========

// 测试
public static readonly POST_TEST: Url<{ param: string | number }> = new Url(MethodType.POST, UrlType.IMBA97, '/postTest.php', null)

constructor(private _method: MethodType, private _type: UrlType, private _path: string, private _headers: any) {
if (this._headers !== null) Url.headers[this.url] = this._headers
Url.enums.push(this)
}

get baseUrl(): string {
// 根据 type 获取 baseUrl
switch (this._type) {
case UrlType.BILIBILI:
return this._bilibili_base_url

case UrlType.IMBA97:
return this._imba97_base_rul

default:
throw new Error('未曾设想的 URL 类型')
}
}

get path(): string {
return this._path
}

get url(): string {
return `${this.baseUrl}${this._path}`
}

get method(): string {
switch (this._method) {
case MethodType.GET:
return 'GET'
case MethodType.POST:
return 'POST'
default:
throw new Error('未曾设想的请求类型')
}
}

public request(params?: T, options?: AxiosRequestConfig): Promise<any> {
return new Promise((resolve, reject) => {
Vue.chrome.runtime.sendMessage({
type: this.method,
url: this.url,
...(this._method === MethodType.GET ? { params } : { data: qs.stringify(params) }),
headers: this._method === MethodType.GET ? { } : { 'content-type': 'application/x-www-form-urlencoded' },
...options
}, (json) => {
if (!json) reject('error')
resolve(json)
})
})
}
}

声明一个新接口的格式是

public static readonly 名称: Url<{ 发送参数名: 发送参数类型 }> = new Url(请求类型, URL类型, 'URL路径', RequestHeaders)

request函数是根据插件开发需要做了封装,普通网页的话直接在里面写请求代码就好

使用时

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Url.USER_CARD.request({
mid: '2198461'
}).then((json) => {
console.log(json)
})

可以在这个类中声明所有请求用的URL,并且用泛型指定参数类型

用的时候会有代码提示,可以明确知道调用这个接口需要传哪些参数

C#

C#的文件比较多,一个一个来说

首先是跟上面类似的Url类

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using System;
using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;

/// <summary>
/// 请求类型
/// </summary>
public enum MethodType
{
GET,
POST
}

/// <summary>
/// URL 类型
/// </summary>
public enum UrlType
{
/// <summary>
/// 测试用接口
/// </summary>
TEST,
TEST2
}

public class Url
{
/// <summary>
/// POST_TEST 测试 POST 请求用
/// </summary>
/// <typeparam name="Param.POST_TEST">参数类型约束</typeparam>
/// <typeparam name="Responses.POST_TEST">返回值类型约束</typeparam>
public static readonly Url<Params.POST_TEST, Responses.POST_TEST> POST_TEST = new Url<Params.POST_TEST, Responses.POST_TEST>(MethodType.POST, UrlType.TEST, "/postTest.php");
public static readonly Url<Params.POST_TEST_COMPLEX, Responses.POST_TEST_COMPLEX> POST_TEST_COMPLEX = new Url<Params.POST_TEST_COMPLEX, Responses.POST_TEST_COMPLEX>(MethodType.POST, UrlType.TEST, "/postTest.php");
}

public class Url<TParam, TResponse> : Url where TParam : Params.ParamBase
{

private MethodType _method;
private UrlType _type;
private string _path;


public static readonly Dictionary<string, Url<TParam, TResponse>> enums = new Dictionary<string, Url<TParam, TResponse>>();


public Url(MethodType method, UrlType type, string path)
{
this._method = method;
this._type = type;
this._path = path;
enums.Add(typeof(TParam).ToString().Replace("Param.", ""), this);
}

public string GetUrl()
{
return string.Format("{0}{1}", this.GetBaseUrl(), this._path);
}

public void Request(TParam data, UnityAction<TResponse> success, UnityAction<string> error)
{
RequestManager.Instance.Send<TResponse>(this.GetMethod(), this.GetUrl(), this.ToRequestParams(data), success, error);
}

public void Request(TParam data, UnityAction<TResponse> success)
{
RequestManager.Instance.Send<TResponse>(this.GetMethod(), this.GetUrl(), this.ToRequestParams(data), success);
}

private string GetBaseUrl()
{
switch (this._type)
{
case UrlType.TEST:
return "https://bili.imba97.cn";
case UrlType.TEST2:
return "https://xxx";
default:
throw new Exception("未曾设想的 URL 类型");
}
}

private string GetMethod()
{
switch (this._method)
{
case MethodType.GET:
return "GET";
case MethodType.POST:
return "POST";
default:
throw new Exception("未曾设想的请求类型");
}
}

/// <summary>
/// 将参数类封装为请求参数字典
/// </summary>
/// <param name="data">参数类</param>
/// <returns>请求参数字典</returns>
private Dictionary<string, string> ToRequestParams(TParam data)
{
Dictionary<string, string> dict = new Dictionary<string, string>();

// 获取参数类字段
FieldInfo[] fields = typeof(TParam).GetFields();
// 封装成字典
foreach (FieldInfo field in fields)
{
dict.Add(field.Name, field.GetValue(data).ToString().ToLower());
}

return dict;
}

}

声明一个新接口的格式是

public static readonly Url<Params.参数类, Responses.返回值类> 名称 = new Url<Params.参数类, Responses.返回值类>(请求类型, URL类型, "URL路径");

Url<TParam, TResponse>类继承Url类,接口的声明放在Url类中,这样调用的时候就不需要再设置泛型

参数传进来后通过ToRequestParams()转成一个字典,传入请求用的RequestManager

下面是RequestManager

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using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Events;
using Newtonsoft.Json;

public class RequestManager : SingletonBase<RequestManager>
{

/// <summary>
/// 发起网络请求
/// </summary>
/// <param name="method">请求类型</param>
/// <param name="url">链接</param>
/// <param name="data">参数</param>
/// <param name="success">成功的回调</param>
/// <param name="error">失败的回调</param>
public void Send<TResponse>(string method, string url, Dictionary<string, string> data, UnityAction<TResponse> success, UnityAction<string> error)
{
MonoManager.Instance.StartCoroutine(RSendRequest<TResponse>(method, url, data, success, error));
}

/// <summary>
/// 发起网络请求(不设置失败回调)
/// </summary>
/// <param name="method">请求类型</param>
/// <param name="url">链接</param>
/// <param name="data">参数</param>
/// <param name="success">成功的回调</param>
public void Send<TResponse>(string method, string url, Dictionary<string, string> data, UnityAction<TResponse> success)
{
MonoManager.Instance.StartCoroutine(RSendRequest<TResponse>(method, url, data, success, null));
}

/// <summary>
/// 发起网络请求
/// </summary>
/// <param name="method">请求类型</param>
/// <param name="url">链接</param>
/// <param name="data">参数</param>
/// <param name="success">成功的回调</param>
/// <param name="error">失败的回调</param>
private IEnumerator RSendRequest<TResponse>(string method, string url, Dictionary<string, string> data, UnityAction<TResponse> success, UnityAction<string> error)
{

string getData = "";
WWWForm postData = new WWWForm();

// 如果有参数 构造参数
if (data != null && data.Count > 0)
{
switch (method)
{
case "GET":
getData = GetQueryParams(data);
break;

case "POST":
foreach (KeyValuePair<string, string> item in data)
{
postData.AddField(item.Key, item.Value);
}
break;
}
}


UnityWebRequest webRequest = method == "GET" ? UnityWebRequest.Get(string.Format("{0}?{1}", url, getData)) : UnityWebRequest.Post(url, postData);

yield return webRequest.SendWebRequest();
//异常处理,很多博文用了error!=null这是错误的,请看下文其他属性部分
if (webRequest.isHttpError || webRequest.isNetworkError)
{
if (error != null) error(webRequest.error);
}
else
{
success(JsonConvert.DeserializeObject<TResponse>(webRequest.downloadHandler.text));
}
}

/// <summary>
/// 获取 GET 参数
/// </summary>
/// <param name="param">参数</param>
/// <returns>GET 参数</returns>
public string GetQueryParams(Dictionary<string, string> param)
{
string data = "";
bool frist = true;
// 获取 key
foreach (KeyValuePair<string, string> item in param)
{
string and = frist ? "" : "&";
data = string.Format("{0}{1}{2}={3}", data, and, item.Key, item.Value);
frist = false;
}

return data;
}

}

这个类继承了单例,单例代码就不演示了,比较简单

功能就是进行网络请求,把返回值转成对应的返回值类传入success回调函数

这里的类型就是下面这个,里面指定了参数类型返回值类型,所有的都需要自己声明

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 参数类型约束
/// </summary>
namespace Params
{
public class ParamBase
{

}

public class POST_TEST : ParamBase
{
public string param;
}

public class POST_TEST_COMPLEX : ParamBase
{
public string param;
public bool complex;
}
}

/// <summary>
/// 返回值类型约束
/// </summary>
namespace Responses
{
[SerializeField]
public class ResponsesBase : ScriptableObject
{

}

public class POST_TEST : ResponsesBase
{
public string param;
}

public class POST_TEST_COMPLEX
{

public int code;
public string info;

public DATA data;

public class DATA
{
public string param;
public string param2;
}

}
}

比如Responses.POST_TEST_COMPLEX对应的JSON是这样的

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{
"code": 0,
"info": "成功",
"data": {
"param": "test",
"param2": "2333"
}
}

使用时

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Url.POST_TEST_COMPLEX.Request(new Params.POST_TEST_COMPLEX()
{
param = "测试",
complex = true
}, (json) =>
{
DataManager.Instance.GenerateJsonFile("test", json);
});

并且有完善的代码提示和类型约束

传参代码提示:

传参类型约束:

返回值代码提示:

这里面用的JSON格式化包是Newtonsoft.Json,比JsonUtility不知道要好用多少

结束

OK 以上就是这个请求接口类